Wednesday 11 February 2009

UV mapping - also known as THE DEMON SPAWN FROM HELL!!!

Meh, i exagerate its not that bad *eye twitch*. Im just annoyed that i spent thre hours trying to sort out my mesh in a planer map only to find out that if i set it to a cylindrical map it does it all for me *another eye twitch*

Really should have consorted my stop staring book sooner rather than following the directions of some beetnick oddball on youtube.Ah well at least its working.

Here the final head in stunning greyscale! I still need to add eyelids (whihc ae just gonna be a two quarter of a semi circles that dissapear into the head, and the interior of the mouth which is modelled.

And here is a rough head using UV mapping, the head textures are made of plascticine photos, but i havnt put and swirls in there or bump in there yet so at the mo' the brown looks like its made of cloth and the muzle... i dont really know what the muzle looks like but i still dont like it. The lightnings nice though. I think i may need to add a displacement map as well as a bump... now i just need to lear how to apply a displacement map...

Onto more pressing matters a schedule!

Week 5 :
UV maping test - check, though still need to master the plascticine look.

Finish modeling - Just need to attach things together- hands, mouth, etc

Week 6:
Blend shapes - Hopefully wont run into any errors, did a test earlier and it was all working fine.
Rigging - Not gonna bother with FK, IK switch will just keep it simple.
Painting weights – Probably gonna be hell but as it stands im optimistic.

Week7: Start animating! Woo.

Week 8: Finish animating. Lights and Cameras (if they havnt already been done)

Week 9: Render and Hand in.

Note to self - blogspot is really shit at layouts when scheduling.

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