Monday 9 February 2009

Heads Up...

Just a progress report.

Spent the last week or so trying to get the head modeled. After several failed attempts in NURBS i decided to just go with polygons.
I was origionally going to have eyelids that were part of the face mesh and extruded out to blink using a blend shape, but when playing around with the mesh i figured it would be a heck of a lot easier to just have quarter of a sphere flip out as a eyelid similar to what max for maya has, this should fit alright seeing as its very similar to what they do in Wallace and Gromit and Tim Burtons puppetmotion films. I reasonably pleased with what ive got so far, a bit worried about the mouth but gonna spend the next day or so focused on getting it right, gotta do an interior mouth as well though it isnt going to be overly complex.

Heres the smoothed head with the smoothed body geometry, looking at it now i think the body looks a bit sparse compared to the hands and head, i may have to do a bit more to it to make it fit in better though thinking about it the ars arnt finished yet so will do them first and see what that does for it.

And here is the two halves put together quickly, that lower part of the mussle looks really shit and just drags down the rest of the face with it...will need to get that sorted. And then theres all the little things ive got to perfect on the head like getting the nose right and maybe bringing the eyebrows closer together. And for the record ears are a pain in the arse.

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