Ive had to rework my schedule a bit due to wishful thinking on my part (blendshapes in a day - yeh right) So the plan is-
Blendshapes - finshed by Monday
Rigging + Painting weights - finshed by Weds eve.
And so far im on schedule.
Excuse the crappy cheesy animation, twas only a quick test to see if all the blendshapes are working together which they seem to be (if anyone sees any errors let me know). Its been a pretty steep learning curve over the past couple of days, luckily i only had to restart the blendshapes once.
And incase anyone wondering its 9 mouth controls, 4 eyebrow controls a nose and two eyes. And I didnt want to spend time configuring the controls to float off to the side of his head so i knocked together some quick outline heads and applyed to controls to that, it just means that i'll have to have another window open with this view in it.


And just for shits and giggles here it is without the bump...



Would actually really like some feedback on this from peeps. Is it done or am i barking up the wrong tree.


I was origionally going to have eyelids that were part of the face mesh and extruded out to blink using a blend shape, but when playing around with the mesh i figured it would be a heck of a lot easier to just have quarter of a sphere flip out as a eyelid similar to what max for maya has, this should fit alright seeing as its very similar to what they do in Wallace and Gromit and Tim Burtons puppetmotion films. I reasonably pleased with what ive got so far, a bit worried about the mouth but gonna spend the next day or so focused on getting it right, gotta do an interior mouth as well though it isnt going to be overly complex.
Heres the smoothed head with the smoothed body geometry, looking at it now i think the body looks a bit sparse compared to the hands and head, i may have to do a bit more to it to make it fit in better though thinking about it the ars arnt finished yet so will do them first and see what that does for it.

These are the drawings that im going to be modeling with, You may notice that ive only drawn half of the body this is because when im modeling it i'm going to mirror the body to save time and effort though this is fairly common practise and im pretty sure anyone reading this already knows it.
And heres the final thing....nah not really. The day after i did the drawings to start modeling i was sitting listening to Jared when it struck me that it might not work. I had given him an enormus body and tiny little legs and so when he went down onto his knuckles his body might scrape along the floor. I didnt wanna loose so many weeks work only to find out this is the case so i did a quick rig using the model sketches
It works relativly well, im glad i did this and would incourage others to do the same because although the belly didnt drag like i feared i noticed a couple of other errors and things i wasnt happy with. For instance the arse stuck out ALOT more than it should have been so much so that it was nearly above his head ( you cant really see it from this angle) and the boobs sat alot further down the body than i liked when he was crouching like this. All these things have now been changed.

My first drawing didnt really know what i was doing and just did the first thing that came into my head after reading the brief.
Funny some of the stuff your mind comes up with... A scary version and some kiddy versions
Getting a bit closer to a design... and an attempt at a body.
Ugly Ugly drawings.
Finally a nice design. This is the design that I am using but when i first drew it came to the conclusion that it wouldnt work brilliantly in clay, so i then spent some time trying to develop the design to simplify it and make it rounder but in the end i thought i might as well go along with this one because it as my favorite and worry about making look nice in clay when i start texturing. When designing him in my head i always kinda pictured him as kind of an old fashioned victorian english teacher (a tad specfic) and i think this drawing just portraits it perfectly.

You can kinda see the influence from the main drawing especially in the last one but i still donet think that any of them work as well as the drawing they were based on.


I was trying to think of some claymation films that i know off other than wallace and gromit and i remebered watching one about cavemen years ago about the same time that W+G firt became popular. It was called Gogs and was about a family living in the past, so i went looking fo it and found a coupla episodes on the net, the first thing i latched onto was the fact that the models were fairly complicated and not that desimilar to what i had drawn, so i went back to the design i liked and devloped that a bit further, here you can see me playing with anatomy trying to get the body right and trying to give him a skull so that it give me some referance.
