Sunday 8 March 2009

Hesa Hoblin

Woo! I managed to get Trax working with IK handles, something I didn't think was possible. This saves a heck of alot of time and is kinda annoying considering i just spent the morning trying to do it manually (and failing miserably.) The primary movement is there now i just need to get stuck in and tweak it all, which i think im gonna try doing in the graph editor cause then i can clean it up at the same time.

Now for the list of things not working. In creating the trax the weights on the stomach have gone stupid so im gonna have to clean them up, the IK on the left leg insists on trying to escape the mesh, a vertex on the right wrist insists on moving with the neck despite the fact theres no influence and all the textures have lost their bump maps so im gonna have to do them again...But i'm gonna finish this tonight! I need to start on the dialogue sequence i have planned so i cant afford to spend much more time on this.

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