Really should have consorted my stop staring book sooner rather than following the directions of some beetnick oddball on youtube.Ah well at least its working.
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Here the final head in stunning greyscale! I still need to add eyelids (whihc ae just gonna be a two quarter of a semi circles that dissapear into the head, and the interior of the mouth which is modelled.
And here is a rough head using UV mapping, the head textures are made of plascticine photos, but i havnt put and swirls in there or bump in there yet so at the mo' the brown looks like its made of cloth and the muzle... i dont really know what the muzle looks like but i still dont like it. The lightnings nice though. I think i may need to add a displacement map as well as a bump... now i just need to lear how to apply a displacement map...
Onto more pressing matters a schedule!
Week 5 :
UV maping test - check, though still need to master the plascticine look.
Finish modeling - Just need to attach things together- hands, mouth, etc
Week 6:
Blend shapes - Hopefully wont run into any errors, did a test earlier and it was all working fine.
Rigging - Not gonna bother with FK, IK switch will just keep it simple.
Painting weights – Probably gonna be hell but as it stands im optimistic.
Week7: Start animating! Woo.
Week 8: Finish animating. Lights and Cameras (if they havnt already been done)
Week 9: Render and Hand in.
Note to self - blogspot is really shit at layouts when scheduling.
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